(PDF Format)
Objective
To find a Producer or Design position in the game industry that allows me to work on quality games that are both critically and financially successful.
Employment History
Lead Producer – Microsoft Collaboration Project
6/2012 - 9/2012
- Led student team in a collaboration project with Microsoft on an unannounced AAA project for their next-generation console
- Managed the scheduling and progress of both the creative and design teams
- Oversaw communication between students, professors, Microsoft, and external parties
- Assisted the design team with new ideas and concepts as well as altering/removed existing ideas to better fit the scope of the project
- One of the presenters of the final project to the Microsoft team and fielded Q&A responses to potential design issues
- Hired actors for the final presentation and oversaw scripts and shooting of the video
Interactive Designer – Disney Imagineering finalist
8/2011 – 2/2012
- Designed the interactive portion of a theme park attraction based on the Moon
- Balanced out the experience to include all ages and types of people
- Created unique experiences to increase replayability of the ride
Digital College Representative - Ubisoft
8/2010 – 3/2012
- Created Facebook and Twitter accounts to promote Ubisoft games
- Distributed swag merchandise to students via contests
- Ran on-campus Ubisoft themed events
Retail Manager – various companies
1994 – 2005
- Created work schedules and oversaw day-to-day operations of the store