(PDF Format)


To find a Producer or Design position in the game industry that allows me to work on quality games that are both critically and financially successful.

Employment History

Lead Producer – Microsoft Collaboration Project

6/2012 - 9/2012

  • Led student team in a collaboration project with Microsoft on an unannounced AAA project for their next-generation console
  • Managed the scheduling and progress of both the creative and design teams
  • Oversaw communication between students, professors, Microsoft, and external parties
  • Assisted the design team with new ideas and concepts as well as altering/removed existing ideas to better fit the scope of the project
  • One of the presenters of the final project to the Microsoft team and fielded Q&A responses to potential design issues
  • Hired actors for the final presentation and oversaw scripts and shooting of the video
Interactive Designer – Disney Imagineering finalist

8/2011 – 2/2012

  • Designed the interactive portion of a theme park attraction based on the Moon
  • Balanced out the experience to include all ages and types of people
  • Created unique experiences to increase replayability of the ride
Digital College Representative - Ubisoft

8/2010 – 3/2012

  • Created Facebook and Twitter accounts to promote Ubisoft games
  • Distributed swag merchandise to students via contests
  • Ran on-campus Ubisoft themed events
Retail Manager – various companies

1994 – 2005

  • Created work schedules and oversaw day-to-day operations of the store