This game sees up to four players assuming the roles of Treasure Hunters working together and individually to collect as much treasure as possible while trying to avoid the Galactic Police. The game takes place on two separate playing fields; one is a hex-based space grid and the other is on individual planet discs.
On the left is the concept idea of the space planets' discs, and to the right, the final finished piece. Players on a planet’s surface use individual tokens to run around and complete quests before the Galactic Police show up and they all have to flee.
The space portion of the game uses hex-tiles that all represent various types of space (Friendly, Neutral, or Hostile) and well as Planets, Space Stations, and a Black Hole. The board is randomly created for each game to give a unique playing experience each time. All of the tiles are distributed in such a way that planets and starports never touch each other and are shown face up. The rest of the space tiles are played face down and revealed as the game progresses. Players will not know where they are ending up until they flip over a tile.
Here is a character card. Each player can choose one of six different characters to play as in Outlanders. Each character falls into a class category and excels at some abilities, while is weak in other areas. Players can choose different characters each time they play to vary their gameplay experience.
This is a closer look at some of the planet and space tiles used in the game. The green squares indicate travel paths the players can follow to fly their ship around space. If tiles have these squares touching each other, they can travel freely between the tiles. If a square doesn’t line up with another tile, that means the path is one-way only and the players will have to find a new route from their new space tile.