What I've Done

Click any of the links below to see more, like opening a drawer.

  • The Ossuary (UDK) Open or Close

    The Ossuary was a UDK project I worked on in my Studio II class during my second to last quarter at SCAD. I was in charge of creating the audio and sound effects.

    All of the art, effects, and animation were done by my teammates Kyle Bromley, James Klein, Cameron Jordan, Craig Mesaros, and Lucas Michel.

  • UDK Level Video (UDK) Open or Close

    This is my final level for the Level Design and Mechanics class I took at SCAD. We were only supposed to use the assets provided by UDK, except for audio which we could create on our own.

    I chose to create a sequence where a ship was under attack and the player is trying to escape in time. While I don't want to be a level designer in the future, I'm pretty happy with the results. I learned a lot about Kismet and UDK in general. And yes, I even provided the voice of the bridge staff.

    Programs used were UDK, Adobe Media Encoder, Adobe After Effects, and Audacity.

  • The 1% (Board game) Open or Close
    The One Percent - Logo

    The 1% Boardgame is an idea my team and I came up with during the protests on Wall Street in 2011. The core idea of the game is that four players assume the roles of the elite 1% of people in the world that control just about everything. In order to overcome boredom, the players have a friendly competition to see how can get their hands on the most prestigious objects or people in the world.

    The One Percent - Board

    The game is played on this board with all of the cards and pieces needed in the center. Each player has their own playfield facing them, with a turn-order guide and piece summary available for quick reference.

    The One Percent - Cards

    Players each take turns drawing and playing cards to attempt to gather prestigious items and people or to attack other players through the use of Opportunity Cards. The Global Event cards reflect a major, world-changing event that could be helpful or harmful to the players depending on what tokens they possess.

    The One Percent - Tokens

    These are the tokens used in the game to represent ‘The Finer Things in Life’. Each token represents something different such as a luxurious mansion, ownership of a business, having an entire political or religious faction under your control, or owning advanced science and technologies. There are sixteen total token types the players can control spread over four categories.

    The One Percent - Player Screen

    This is the player’s playing field. Here they place the tokens they’ve acquired onto the matching colored tracks. Once a track is full, the player can transfer one token over into the Showcase track. Once the Showcase track is full, the player can transfer one token on that track to the Unique track. Fill up the Unique track to transfer one token to the final square and win the game.

  • Outlanders (Board game) Open or Close
    Outlanders - Overview

    This game sees up to four players assuming the roles of Treasure Hunters working together and individually to collect as much treasure as possible while trying to avoid the Galactic Police. The game takes place on two separate playing fields; one is a hex-based space grid and the other is on individual planet discs.

    Outlanders - Planet Discs

    On the left is the concept idea of the space planets' discs, and to the right, the final finished piece. Players on a planet’s surface use individual tokens to run around and complete quests before the Galactic Police show up and they all have to flee.

    Outlanders - Game Progression

    The space portion of the game uses hex-tiles that all represent various types of space (Friendly, Neutral, or Hostile) and well as Planets, Space Stations, and a Black Hole. The board is randomly created for each game to give a unique playing experience each time. All of the tiles are distributed in such a way that planets and starports never touch each other and are shown face up. The rest of the space tiles are played face down and revealed as the game progresses. Players will not know where they are ending up until they flip over a tile.

    Outlanders - Character Card

    Here is a character card. Each player can choose one of six different characters to play as in Outlanders. Each character falls into a class category and excels at some abilities, while is weak in other areas. Players can choose different characters each time they play to vary their gameplay experience.

    Outlanders - Tile Close-ups

    This is a closer look at some of the planet and space tiles used in the game. The green squares indicate travel paths the players can follow to fly their ship around space. If tiles have these squares touching each other, they can travel freely between the tiles. If a square doesn’t line up with another tile, that means the path is one-way only and the players will have to find a new route from their new space tile.

  • Disney Imaginations 2011 Open or Close
    Disney - Team Photo

    I was a member of a team that got to the finals of the 2011 Disney Imagineering contest. Our team was one of six that made it to the finals out of a pool of over a hundred-plus entries.

    Disney - Hench's Discovery Logo

    Our project was called Hench’s Discovery. The concept of the project was that this was the year 3000 and the guests were visiting Disney’s theme park on the moon. While there, they could explore a fully realized theme park or take part in the main attraction; the Cave Crawler ride. We devised this project as though it could be built in our time or as an actual attraction in the year 3000.

    Disney - Hench's Discovery Storyboard

    My role on the team was to create an interactive part of the Cave Crawlers ride. This allowed guests to feel immersed in the ride and actually help along with the story. The results of their actions would change the ending of the ride. Multiple roles, varied endings, and a unique story made Cave Crawlers a ride that guests would want to ride again and again.

    Disney - Hench's Discovery Mechanics

    Each of the Cave Crawler ride cars would offer the players one of four roles; the Scanner, the Cutter, the Mover, or the Protector. Each role was controlled through a simple, single-button joystick so that anyone of any age could enjoy the experience. Every role in the ride car would play different from the others and would require players to work together to achieve the best ending. Players could also turn on an auto-pilot mode if they wanted to just sit back and enjoy the ride.

  • Swapnote RPG (Nintendo 3DS) Open or Close

    Swapnote RPG is a modification I came up with for the Nintendo 3DS software, Swapnote (or Letterbox in Europe). I posted this video during my holiday break in December of 2011 to show viewers how they could play the game themselves. The video got spread onto over a dozen online gaming news sites in a few short days. I was later contacted by Nintendo Gamer to print an interview in their monthly magazine.

    Swapnote RPG - Magazine

    This is the article that made it into the March issue of Nintendo Gamer, a dedicated Nintendo magazine in Europe.

    Swapnote RPG - Sample Dungeon

    This was a sample dungeon I created for players to introduce themselves into SwapnoteRPG. On my YouTube video description, I linked a blank template for players to create their very own SwapnoteRPG adventures.

    Swapnote RPG - Guidelines

    This was the final part of the sample dungeon as well as some general rules and guidelines the players would use to play. Swapnote RPG is meant to be a flexible game that doesn’t adhere to any one strict ruleset. Game Masters and Players determine themselves how things would work.

  • RPG With Me (iOS/Android) Open or Close
    RPG With Me - Builder

    RPG With Me spawned from the creation of Swapnote RPG. Wanting to work around the limits of the 3DS program, I came up with an iOS/Android game that would merge the creation on an RPG world and asynchronous gameplay like the kind found in Words With Friends and Hero Academy. The app would give Game Masters and Players a vast array of tools and character creation option to create their own unique RPG worlds, be it Fantasy, Science Fiction, Horror, or whatever else they could imagine.

    RPG With Me - Creation

    Here is an animated image showing off how a Game Master could create a simple map and place monsters and terrain upon it. These maps and other information would be given to the player by the Game Master as needed. This allowed Game Masters to get as detailed as they wanted in creating their worlds.